![]() Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. There are also many choices of ships to use and equipment layouts for each that can be tweaked. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal. There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. And used them geniously! See MoreĪllows for highly strategic gameplay The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you. The game is RIDDLED with moments that do that type of thing to you from start to finish and this is NOT accidental -somebody knew their psychology of subconsciousness and their neurological instinct triggers in humans. And all of a sudden, the instinct to get away from the spider and the instinct to hop backwards to keep on top of the rolling boulder clash to a subtly disturbing effect. One of the best animations of the spider can be seen right then and there - it's made to feel as repulsive and malevolent. However, from the left appears the spider, crawling on the ceiling and chasing behind you. The entire situation springs up so suddenly but is so cartoony and instantly understandable that most players would instinctively start times jumping left so as to stay atop the boulder. To move in slight hops doesn't give you enough distance and to hop harder means falling off as well if not careful with distance and timing. The spider starts chasing you and you get on top of what turns out to be a giant round Boulder that starts rolling and you need to ride it so as to not fall off and not be crushed underneath it. There are tens of examples of such situations, the most obvious ones, subtle as they may be, pale in comparison to the ones that take a quite a while to discover since the patterns - much like the game's puzzles and situations - never repeat! (Hint: here's the easiest one - SPOILER WARNING! When the spider gets you and wraps you up for later, you escape while body still wrapped up in it's web and your movement is limited and non-precise namely, you hop slightly to move precisely or hop heavily to move quickly. ![]() Was developed with human psychology and neurological reflexes in mind This game has very deliberate ways of mindscrewing with ANY player. ![]()
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